(I crossed the player and chat box out for privacy reasons.)
If you are an RPG or MMORPG buff, you've probably, at some point in your gaming career, played Runescape. Basically the biggest browser-based game around, from Jagex Ltd. And now that you hear the words smithing, mining, farming, thieving, fighting and such, you may be thinking, "Huh. That sounds a lot like Runescape. It must be just like it." The answer, as the FAQ on site so aptly puts it, is NO. Syrnia is nothing like Runescape. Nothing like it at all.
The first thing you should know is that Syrnia is a text-based game. If you don't know what that is, it's a game with no animation and possibly (as is the case with this one) no sound. It does have illustrations, relax. Only the most hardcore text fans would seriously play a game with no pictures to get your imagination moving. Which isn't insulting text-based fans.
If you're still reading, the pics I put up piqued your interest. Either that, or you're really bored. Either way, you may want to continue reading.
Okay, the second thing I have to say may scare you away. Syrnia is, in addition to being text-based, is timer-based. Yep, every action that takes place in or around the game has an onscreen timer that counts down, and when it's down, you do the action. The timer can range from 15 seconds to 15 minutes, depending on what you're doing. In general, the timer will get higher as you do harder things. (Note that some theft crimes can rack up some pretty high timers. Like, a day or more.)
So, let's run down the skills:
Combat, for beating up monsters, getting their loot, as well as fighting other players in this game's manifestation of a barren wasteland, the Outlands. This is ticker based, and so does not feel like you're in combat. (But you probably figured that out already.)
Mining, which is fairly self explanatory, it allows you to gather ores and such to make items. From tine, to iron, to obsidian, mining offers a wide variety of ores. (it can take 60 seconds for tin or bronze to a full, freakin' 15 minutes for obsidian.)
Smithing. Also fairly self explanatory. Helmets, swords, bigger swords, cauldrons, "scimmies", shields, and so one. By the way, this skill is fairly tedious to level up in.
Fishing, the main source of food and thus healing. From shrimp to the massive groupers. use your bait, fishing rods and nets to catch the little guys.
Cooking, the main way of making said fish edible. (assuming you don't burn them...) This is the only way to get consistent healing material for combat. You need wood or coal to cook. (Usually wood.)
Thieving. Yep, you can steal from other players. And shops. This won't raise any popularity points with other players. Also, the AI will catch you often at low levels. of course, if you happen to steal from a filthy rich player successfully, well...first of all, they'll be pretty mad, and second, you're get some decent moola. Ehm.
Woodcutting. The way to get wood for houses, shops, farms, and, ehm, cooking. Yeah... that was obvious. (At the beginning, you'll only be able to get one or two logs, but after a few months, or longer, if you last that long, you'll be ripping through twenty logs in the same amount of time)
Let's see, what am I missing... there is magic, (no combat magic, from the looks of it) farming, trading, strength, hitpoints, and defense.
All of these things, (un)fortunately (take your pick) are done AFK, because of the counter. Tick, tick, tick, tick...
It may also interest people to know that apparently, there is no level cap. Which may be good or bad. Good, you don't have to stop in your pursuit of skill. Bad, there is no sense of achievement because there is no goal. 50/50.
Syrnia is also somewhat popular with people looking for someone who want something different than Runescape. (or people whose Java program is messed up...)
Anyhow, whether you decide to play is your choice.
Syrnia may interest for a while, but for hardcore gamers (or even casual gamers ) will have difficulty really "clicking" to it. You'll be AFK most of the time anyway, with the occasional bot check. For people looking for a more immersive game, look somewhere else.
Final Score: Meh...
So, let's run down the skills:
Combat, for beating up monsters, getting their loot, as well as fighting other players in this game's manifestation of a barren wasteland, the Outlands. This is ticker based, and so does not feel like you're in combat. (But you probably figured that out already.)
Mining, which is fairly self explanatory, it allows you to gather ores and such to make items. From tine, to iron, to obsidian, mining offers a wide variety of ores. (it can take 60 seconds for tin or bronze to a full, freakin' 15 minutes for obsidian.)
Smithing. Also fairly self explanatory. Helmets, swords, bigger swords, cauldrons, "scimmies", shields, and so one. By the way, this skill is fairly tedious to level up in.
Fishing, the main source of food and thus healing. From shrimp to the massive groupers. use your bait, fishing rods and nets to catch the little guys.
Cooking, the main way of making said fish edible. (assuming you don't burn them...) This is the only way to get consistent healing material for combat. You need wood or coal to cook. (Usually wood.)
Thieving. Yep, you can steal from other players. And shops. This won't raise any popularity points with other players. Also, the AI will catch you often at low levels. of course, if you happen to steal from a filthy rich player successfully, well...first of all, they'll be pretty mad, and second, you're get some decent moola. Ehm.
Woodcutting. The way to get wood for houses, shops, farms, and, ehm, cooking. Yeah... that was obvious. (At the beginning, you'll only be able to get one or two logs, but after a few months, or longer, if you last that long, you'll be ripping through twenty logs in the same amount of time)
Let's see, what am I missing... there is magic, (no combat magic, from the looks of it) farming, trading, strength, hitpoints, and defense.
All of these things, (un)fortunately (take your pick) are done AFK, because of the counter. Tick, tick, tick, tick...
It may also interest people to know that apparently, there is no level cap. Which may be good or bad. Good, you don't have to stop in your pursuit of skill. Bad, there is no sense of achievement because there is no goal. 50/50.
Syrnia can be played for a really long time because of the lack of level caps. Do you want to play for a really long time? Probably not.
The lack of mid to high level quests mean that there aren't any specific goals, only advancement of your many skills.
Syrnia is also somewhat popular with people looking for someone who want something different than Runescape. (or people whose Java program is messed up...)
Anyhow, whether you decide to play is your choice.
Syrnia may interest for a while, but for hardcore gamers (or even casual gamers ) will have difficulty really "clicking" to it. You'll be AFK most of the time anyway, with the occasional bot check. For people looking for a more immersive game, look somewhere else.
Final Score: Meh...
Great game with a big community, you can farm all the stuff without paying a single cent, come try it out and register with my refferal link please :)
ReplyDeletehttp://www.syrnia.com/?who=p_superman444
This game has become utterly banal. Its latest owner, Borneo, doesn't care about the community and vanishes for long periods with no explanation. Updates and fixes are slow to non-existent. During his absences, Borneo leaves full control of the game to a fragile and talentless woman named Bex, who has no coding knowledge whatsoever, poor people skills and can't take criticism. Syrnia continues to limp on, looking ever more sad and dated. The once-proud community is dwindling to silence.
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